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Concept Generation —
Design Sketches and Brainstorm Ideas


An early idea was a tear shaped device. This soon became the Yin-Yang shape.


Brainstorm into interacting and screen placement on the player.


Interaction widgets and emotions that we wanted to convey. They exploration into switches and buttons would later prove to be uncompelling for our audience.


How will it be held? What will it be like to operate it? We later discovered that nipples or other buttons on the device contourted the hand giving cramps and thumb aches. This was later addressed through a squeeze based interface.